On the other hand, the world is made up of several islands instead of a single contiguous map, and progression to each island is locked until Shantae defeats the previous island’s boss and collects a map. Shantae and the Pirate’s Curse, on the other hand, eschews the simplified map, replacing it with a more traditional metroidvania map with blue boxes representing each room, red boxes showing save locations, highlights showing special areas, and openings showing where the player has not yet explored. However, doing so in that game was made more difficult by the game’s overly simplified map that made it impossible to tell which areas required further exploration. A similar structure was used in Shantae: Risky’s Revenge, where new transformations gave Shantae the ability to explore previous areas and access previously inaccessible paths. With each new item gained, players may return to previous areas to search for heart squids and dark magic (more on this in a bit), and to fulfill NPC requests to advance the narrative, which is ultimately required in order to complete the game. There is also a flare that allows Shantae to warp from any outdoor location back to Risky’s ship in order to immediately set sail for a new location. ![]() Other useful items in Shantae’s inventory are buffs in the form of monster milk that temporarily increases attack power, a bubble that protects Shantae from projectile attacks, and spinning pike balls (formerly one of Shantae’s magic spells) that encircle Shantae and cause damage to nearby enemies. Given that inventory items are in limited supply and health drops are infrequent, a manual restart may be the player’s best option, particularly if he’s holding onto some auto-potions for an upcoming boss fight. Oddly, the player’s health is not restored at save points, but the player may exit to the main menu and resume the game with a full health meter, making it functionally equivalent to a health restore for players willing to take the extra steps. Shantae remains the sole protagonist, however, as she is left to explore the environments and defeat enemies on her own while Risky waits aboard her ship.Īs in the previous game, speaking to a short bearded man in a green outfit allows the player to manually save the game, and Shantae is respawned here upon death. In an odd turn of events, Shantae ends up teaming up with her old nemesis, Risky Boots, and the two set sail for the nearby islands to uncover the mystery of the dark magic and prevent the Pirate Master from returning to power. Fortunately, an old law gives the mayor 30 days to refund the money before they can take up residence. Later, while the major was divesting himself of said chocolates, the Ammonian Army began forcefully moving into the town. Scuttle Town once again finds itself under attack… Well, technically, the hapless Mayor Scuttlebutt sold the town to the Ammo Baron (again) and then proceeded to spend the money on chocolates, which he immediately consumed. As it turns out, Risky Boots once served under the Pirate Master’s flag, and her crew are now being controlled by this new dark magic. Long ago, the Pirate Master was defeated by the last of the world’s genies, but a new source of evil has been found, and the Pirate Master hopes to use it to rise once again. This new sequel picks up where the last game left off, with Shantae living her life as a human. However, defeating Risky a second time came at a price, as Shantae lost her magic and was changed from a half-genie into a human. ![]() Finally, in 2010, WayForward released a downloadable sequel in the form of Shantae: Risky’s Revenge, which sees Shantae facing off against her nemesis, Risky Boots, after her defeat in the first game.
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